LIZARDMEN
lizardmen logo1

Long before the rise of Elves, Dwarfs or Men, the Lizardmen existed in the oppressive depths of the steaming jungles. Coldly alien and enigmatic, their civilisation seeks to restore the order in the world that their Old One creators envisaged before their mysterious disappearance. They are a dangerous and powerful civilisation, and any who enter their lands do so at their own peril.

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Lizardmen Armybook

88-01-60
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The Lizardmen are an ancient race, created by the god-like Old Ones. The immensely powerful Slann Mage Priests guide the armies of the Lizardmen, edging them ever closer to the fulfilment of the Old ones plan. This army of bred killers and giant beasts mercilessly punish anyone in the way of their sacred mission.

This 80-page Warhammer Armies Book contains all the rules you'll need to field a Lizardman army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase.

You will need a copy of Warhammer to use the contents of this book.

Lizardmen Saurus Regiment

88-06
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Saurus are ferocious creatures, bred by the Old Ones specifically for the purpose of war and protection. They are powerful warriors whose entire bodies have been designed for combat. Bony crests protect their heads and necks, and tough scales run down their backs and arms.

This box set contains 16 multi-part plastic Saurus Warriors, which can either be assembled with hand weapons or spears and includes options for a Champion, Standard Bearer and Musician.

Lizardmen Skinks Regiment

88-07
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Skinks are small, agile, intelligent creatures bred by the Old Ones from the giant amphibious creatures of the Lustrian Swamps. The Skinks have a natural affinity to water, and can swim swiftly through the jungle swamps and rivers, often staying submerged for up to an hour before launching an ambush and melting back into the jungle.

This box set contains 24 multi-part plastic Skinks, which can either be assembled with blow pipes or spears, and includes the options for a Champion.

Lizardmen Slann Mage Priest

88-08
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Large, unearthly creatures, the Slann are quite unlike anything else in the world. Their heads are large to match the mighty intellect held within, and their eyes are bulbous all-seeing. They can live for thousands of years, and their bodies become more bloated with the passing centuries.

This set contains 1 Slann Mage-Priest.

Lizardmen Stegadon

88-09
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In battle, howdahs are attatched to the backs of these giant beasts, crewed by a flock of Skinks. Stegadons are terrfying and lethal in battle, crushing anything beneath their massive bulk and scattering the enemies of the Lizardmen.

This set contains 1 multi-part metal Stegadon.

Lizardmen Lord Kroq Ga on Carnosaur

88-10
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Large enough to take down almost any prey, Carnosaurs are the top predators of the Lustrian jungles, and have been known to attack even the mighty Stegadons on occasion. Carnosaurs are built for speed and power, and their crushing jaws can rip huge chunks of flesh from their prey.

This set contains 1 Kroq-Gar on Carnosaur.

Lizardmen Saurus Warrior on Cold One

88-11
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Lizardmen Battalion

88-14
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This battalion boxed set provides a great selection of models, and is an ideal way to start a Lizardmen army or bolster an existing army.

Contents: 24 Lizardmen Saurus (including Champion, Standard Bearer and Musician), 24 Lizardmen Skinks (including Champion, Standard Bearer and Musician) and 8 Lizardmen Saurus on Cold Ones (including Champion, Standard Bearer and Musician).

Lizardmen Skink Warchiefs

88-39
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The majority of Skinks are not at all war like, only taking up arms in times of great need. Some Skinks, however, especially those bearing the marks of the gods, are more agressive than their kin, and will usually rise to a position of Chieftan, leading the Skinks into battle.

This set contains 1 Skink Chief.

Lizardman Salamander

88-42
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Salamanders are giant, predatory amphibians that inhabit the swamplands and estuaries of the jungles. Once within range a Salamander can launch a burst of highly corrosive, flaming liquid from their gullet, burning and incapacitating their foe, before devouring them with powerful jaws.

This set contains 1 Salamander and 3 Skink Hunters.

Lizardmen Terradon Rider

88-43
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These Terradon riders are exceptionally useful in battle, flying ahead of the main army, scouting the position of the enemy, and striking suddenly and silently from above. The Skinks launching javelins, and the creatures themselves attcking with their long beaks filled with razor sharp teeth.

The Terradon kit makes 1 model. Note that a variety of designs are available and are supplied at random.

Lizardmen Kroxigor

88-44
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The Kroxigor are giant cousins of the Saurus, bred for their brute strength and power, they are large, powerful creatures, yet their intellect and speech abilites are far more limited than those of the Saurus.

The Kroxigor kit makes 1 model. Note that a variety of designs are available and are supplied at random.

Lizardmen Skink Priest

88-46
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Very occasionaly, a spawning will result in a single Skink being hatched. These Skinks tend to be particularly attuned to the magical energies in the world or destined to become prophets or personal attendants to the Slann.

This set contains 1 Skink Priest.

Lizardmen Chameleon Skinks

88-47
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The Chameleons are more aggressive than other skinks, and their role centres on scouting, infiltration, concealment and hunting. They stalk their prey through the jungles, whether that prey be food or intruder, and are able to move within yards of their target withoutbeing noticed.

This set contains 3 Chameleon Skinks.

Lizardmen Saurus Lord On Foot

88-48
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Saurus Scar-Veterans and Oldbloods are ancient beings, some have been alive for several thousand years. Indeed, it has never been known for a Saurus to die of old age, for war is their life, their sole reason for being.

This contains 1 Saurus Oldblood.